![]() ![]() I raid with Champion, Burglar, and Hunter. This means that you will take ranged DPS-ers over melee DPS-ers, even if-in the extreme scenario-melees can do 2x more DPS than ranged.įor instance, of the 5 Orthanc wings, 3 overwhelmingly favored ranged (Lightning, Shadow, Saruman), whereas none favored melee. My logic is simple: In any MMORPG game, there will always be certain encounters that favor ranged DPS, but there are almost never fights that favor melees. I strongly believe that Champions (or melee DPS-ers) should have more DPS than Hunters (or ranged DPS-ers). ![]() Two points, though my perspective is that of a hardcore raider and may be less applicable to you: The dps and survivability of hunters needs to be much more balanced relative to champions, and we need more content that requires ranged dps. He replied that he "didn't want any more squishies". I asked him why he didn't want any more hunters, since I didn't think two hunters were over the top for a 12-man raid. After a second hunter joined, he started advertising "need dps, no more hunters". ![]() I joined a skirmish raid today that was led by a champion. It's ridiculous that champions have been allowed to get anywhere near hunter dps, let alone surpass it, while at the same time, hunters have become ridiculously squishy, especially compared to champions. I just don't see how Turbine can look at the champion and hunter classes, and think they're anywhere near balanced. ![]()
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